NORDIC TONES
What clients / employeers say
Mira Dorthé Other Tales Interactive
There is a great level of detail in Troel’s work, from the rustling of pine needles in a forest to the old wooden boards creaking in the wind. All these little details, that complement the graphics and expand the image outside what you see, are what makes our game come even more alive
Astrid Mie Refstrup Triple Topping
Troels made our game come together! It's a pleasure to work with someone who is professional, fun and understand your ideas and dreams for the game
Alfred Nguyen Throughline games
Troels was a sound designer on Forgotton Anne and we couldn't have been more happy working with him. He is skilled in Wwise, creative as a sound designer and has a great personality that makes collaborating with him a joy

Professions
01
Sound design
02
Audio implementation
03
Music composition
As a technical sound designer and composer I ensure that the soundscape matches the game universe and that it is consistent. I also ensure that the audio is properly implemented through Wwise, that it runs well and meets platform specific requirements. I have profound experience using Unreal Engine 4 Blueprint for audio tools and gameplay logic. I have several years of experience creating sound effects and have composed and produced music for many years

Below you can find the links to my publications at
the AudioKinetic (Wwise) Blog. These cover creative thoughts and technical UE4 implementation
What players & reviewers say


Some of my previous work


Aporia - Beyond The Valley
Publisher: Green Man Gaming
Developer: Investigate North
Release date: July 2017
My role: Sound Designer, Wwise audio implementation, Composer, Game Designer
Cryengine Indie Game of The Year 2017
Spilprisen 2018 Best Sound Nominee
Spilprisen 2018 Honorable Mention Award
You awake after hundreds of years of sleep, in an abandoned land and no memory of your past. Immersed in this world of dark beauty, thrilling mystery and ancient puzzles, you embark on a quest to find out what happened in this world, and to discover who you are. Aporia is a first person adventure and puzzle game using no text or dialogue but relies on environmental story telling and projected animations


Tick Tock - A Tale for Two
Publisher: Coffee Stain
Developer: Other Tales Interactive
Release date: March 2019
My role: Sound Designer, Wwise audio implementation, Composer
Tick Tock: A Tale for Two is a two-player co-op adventure game that is all about communication. Players have to unravel a narrative together and talk to each other about what they are doing in order to solve puzzles. In my opinion Other Tales nailed the feeling you usually get from participating in an escape / mystery room

AirHogs Connect - Mission Drone
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Publisher: Spin Master Studios
Developer: KnapNok Games and Spin Master Studios
Release date: December 2016
My role: Sound Designer, Wwise audio implementation, Composer
Augmented reality mobile/tablet game where the player controls a physical RC drone mapped to a drone in-game. Aliens are attacking the city and the player has to complete a variety of missions including putting out fires, rescuing civilians and catching the aliens. Throughout the game the players can upgrade their ship allowing it to carry more weight and improve its abilities

You can find my full resume as well as several other projects I've worked on at LinkedIn

Audio examples
Sound design showcase from Aporia
Several short video clips with in-game audio to showcase the soundscape of Aporia and Forgotten Anne. For Aporia I took care of all audio-related tasks during the development of (Sound design, Music composition, and Wwise implementation) For Forgotten Anne I was part of an awesome audio team, and I worked with sound design, dialogue handling, processing as well as some recording + mix and master of the game
For a longer version showcasing more of Aporia please have a look here
Protector of The Tundra

Entering some abandoned spaceship

Launch the Attack

We carry on

Ádditional examples can be heard on Soundcloud
